Blog Archives

MBow LWJGL FPS project #3

Time for another MBow update. I was very busy lately, no free time for game development, but I managed to create an enemy! As you can see on screen, this is a bear, not animated yet, but if you get

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MBow LWJGL FPS project #2

This time I started implement glsl shaders. Directional light per pixel shader was easy to implement (Lightouse3d shader, link below). But I had a lot of work  with bump mapping implementation(on screens you can see cube with bump mapping and

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MBow LWJGL FPS project #1

This is my new small project. I decided to make fps bow shooter. So far I made skybox (from eyefish image – link below), bow model, face target, house from previous project (gonna make new better). And there is implemeneted

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One day game in Java with LWJGL

Hello, I decided to see if I am able to make a game in one day. And here is result of what I made. It is survival from top perspective view, and player has to kill these creatures (zombie) and

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3D TPP LWJGL Game #11

  LWJGL(Lightweight java game library) game project in third person perspective (TPP) #11 Hello, In this update, I added some changes like menu, loading screen. Also player dies now :s Yes, I killed him so many times when testing hehe.

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3D TPP LWJGL Game – New models and animations #10

LWJGL(Lightweight java game library) game project in third person perspective (TPP) #10 I would like to show my new models. First I made walls for this tower, as you can see it has more shapes now, and new textures. Then

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3D TPP LWJGL Game – Particles and Sprites #9

LWJGL(Lightweight java game library) game project in third person perspective (TPP) #9 Particles 😀 Yes, it is most noticeable feature in this update, I made some tests, tried few render methods, and I finally used display lists, because they were

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Posted in Java Game Programming
morrky

morrky

my interests: Game development (atm programming in java) 3D Graphics (Favourite program: Blender)

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