FPS in jMonkey engine update #3

java 2013-10-20 13-56-06-57

Hola. As you can see on print screen, I gave birth to nice amount of zerg-like monsters :s They run like crazy through random points on the battlefield (bunch of points created in collection). Unless player go near them then they start to chase or bite 🙂 Bad news for them is that now gun works like it should so time to clear this place!
Hah, simple thing but I spent some time for tests. So what were added: better simple AI system, zerg animations (hitted, attack, dead), hp counters for player and mobs, post processing glow, and some more small changes and tweaks. Oh I and player starts from floating rock, so he wont get attacked until he jump off it. I am not sure what to do more, I might move on to new project ( I have some network app in my head hehe).

Source code (whole jme project): http://www.mediafire.com/download/xak5haoz57vra0t/SFfps.rar

Check  this short video:

Advertisements
About

my interests: Game development (atm programming in java) 3D Graphics (Favourite program: Blender)

Tagged with: , , , ,
Posted in Java Game Programming

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

morrky

morrky

my interests: Game development (atm programming in java) 3D Graphics (Favourite program: Blender)

Personal Links

Verified Services

View Full Profile →

Error: Twitter did not respond. Please wait a few minutes and refresh this page.

Ad time
prywatne pożyczki pod zastaw nieruchomości bez BIK BIG i KRD
%d bloggers like this: