Monthly Archives: January 2013

3D TPP LWJGL Game – Moving/Falling Blocks & Motion test #7

LWJGL(Lightweight java game library) game project in third person perspective (TPP) #7 Hey, so I was playing a bit with game in my free time during studying for exams. And what I made. First I changed size of blocks, they

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Posted in Java Game Programming

Another Blender effect test

Hello, I want to show another approach to effects in blender. It’s not exactly what I aimed for, tutorial used to make this was in german and for older version of blender. Here’s link to that tutorial: http://de.wikibooks.org

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Posted in Graphics 3D in Blender

3D TPP LWJGL Game – Character model from Blender #6

LWJGL(Lightweight java game library) game project in third person perspective (TPP) #6 Hi, really I didn’t liked previous character, it was build from lines and quad as head hehe, so I made fast model in blender. Also texture was painted

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Posted in Java Game Programming

3D TPP LWJGL Game – Level Generator #5

LWJGL(Lightweight java game library) game project in third person perspective (TPP) #5 What’s new with that update: Fixed collision detection (Not in 100%) , sometimes player can stuck or go through cube. – Generator for cubes – they are created

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Posted in Java Game Programming

Level generator – screenshots

I want to show some screenshots made during playing with level generator. It still need’s some work, because now I have again problem with collison detection for them. LWJGL(Lightweight java game library) game project in third person perspective (TPP)

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Posted in Java Game Programming

Katana test – with flames

My goal is to create glowing katana sword with blue flames. This is only test, still not what I want to get.

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Posted in Graphics 3D in Blender

3D TPP LWJGL Game – Collision detection #4

LWJGL(Lightweight java game library) game project in third person perspective (TPP) #4 What’s new: Checker for collisions – player can’t go through walls anymore. It was really hard to achieve that, I was looking on forums, and in books (Real-Time

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Posted in Java Game Programming
morrky

morrky

my interests: Game development (atm programming in java) 3D Graphics (Favourite program: Blender)

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